Media and information literacy: building critical thinking through interactive narrative

Media and information literacy is a cross-curricular strand aimed at developing students' critical thinking in the face of information.

Media and information literacy is a cross-curricular strand aimed at developing students' critical thinking in the face of information. On Moiki EDU, teachers and school librarians have created interactive stories that put students in a position to verify, sort and assess information — skills that have become indispensable in the digital age.

Examples of published stories

Chasseur d'infaux !

With 3,584 views, Chasseur d'infaux ! is one of the most popular stories in the Moiki EDU catalogue. Created by Claire Cassaigne (fenetresur), a school librarian and author of the FenetresUR blog, this story takes the form of a digital escape game centred on fake news.

Students play a "fake-news hunter" who has to untangle true from false in a stream of information. At each step they must call on verification reflexes: cross-checking sources, analysing images, identifying bias, spotting manipulation techniques. Wrong choices lead to teaching dead ends that explain the mistake made, while right choices allow the investigation to move forward.

This story has been cited by S'cape as a remarkable example of an educational escape game. It perfectly illustrates the strength of the interactive format for media literacy: instead of telling students to "check your sources", it puts them in a position to do it, with visible consequences for their progress in the game.

Léo et la Menace Virtuelle

Created by francoise (80 views), this story tackles online bullying through the character of Léo, a secondary school student facing cyberbullying. Students accompany Léo in his choices: reply or ignore, tell an adult or try to cope alone, report it or stay silent.

Every branch shows the concrete consequences of the decisions taken. The story does not moralise: it shows. Through narrative experience, students understand that some reactions make the situation worse while others offer a way out. A valuable tool for prevention sessions, whether in form time, citizenship education or the school library.

Skills practised

Why Moiki EDU for media literacy?

Media literacy rests on role-play. Reading a lesson about fake news is not enough: students have to be confronted with false information and their reaction observed. That is exactly what the Moiki EDU interactive format makes possible.

The escape game format in particular proves formidably effective. The game mechanics (find clues, solve puzzles, progress) create an intrinsic motivation that pushes students to mobilise their information skills.

For school librarians, Moiki EDU is a particularly well-suited tool: it allows engaging media literacy sessions to be built without depending on a subject teacher, and the stories created can be reused year after year with a simple sharing link.

Since media literacy themes are constantly evolving (artificial intelligence, deepfakes, filter bubbles), the ease of creating and updating in Moiki EDU allows teachers to produce content that stays current.


See also


Explore the media literacy stories in the Moiki EDU catalogue or build your own today.